WebVR updated for Google Cardboard

That sounds easy. But when you slip your phone into the Daydream headset, its NFC automatically loads the entire Daydream experience-the whole VR app loading area where Chrome, and thereby these WebVR experiments, are inaccessible. Still, it's another sign that Google hasn't abandoned Cardboard, and it makes the process of finding and launching experiences more streamlined, which is especially great because Cardboard-oriented VR is often short and simple.

The latest version of Chrome on mobile now supports Google's Cardboard viewer. WebVR on Google Chrome is essentially something that websites need to enable to give their users a VR experience without the need to download a special app for the goal. Now it is ready for Cardboard which can be used on any Android device. Google added compatibility for WebVR to Chrome earlier this year and experimental browsers on the HTC Vive and Oculus Rift also support the web standard.

Of course, there aren't that many VR headsets that support WebVR.

Google has also opened WebVR Experiments, which acts as a sort of store for WebVR experiences, albeit they are now all free to use.

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There are many experiments you can view and enjoy on WebVR.

Unfortunately, iPhone Cardboard users are out of luck because Google has yet to make WebVR compatible with iOS.

As seen from the video above, the Google VR headset gives you a better experience and sense of the location since you have a 360 degree view, rather than a desktop or PC. Yesterday, the company revealed it added support for Google Cardboard and launched a new homepage for web-based VR experiments. One of these allows you to visit different parts of the world with voice search.

  • Desiree Holland