Final Fantasy VII Remake's Battle System Will Lean Towards Action

The image may have been misinterpreted, however, Nomura has detailed the image was meant to show that there are certain areas on the map where Cloud can interact seamlessly and that taking cover is entirely optional.

Outside of that, there's also news for Final Fantasy XV, the Final Fantasy VII Remake and Final Fantasy Explorers Force! However, Nomura said that using cover in the game is optional and that it is only used to show the seamless actions possible in different situations.

During MAGIC 2017 last month, a screenshot of Final Fantasy 7 revealed Cloud crouched behind a box (above), taking cover from an oncoming attack. Nomura says that if you look closely, you can even see a bunch of missiles being launched in the Guard Scorpion fight.

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Put those pitchforks and buster swords away, please!

The latest issue of Famitsu has a brief interview with Tetsuya Nomura, who spoke among other things about the battle system of Final Fantasy VII Remake, confirming the fact of the presence of a combat system based on action. These two pictures would then become iconic in the gaming community, as it show some of the important developments that Square Enix is doing including the graphics and the gameplay. As much as I love a classically stylized JRPG with menus and battles, it just doesn't work in HD like it did back in the Super Nintendo and PlayStation days. The original Final Fantasy VII is still perfectly playable if that's the kind of experience you're looking for.

Meanwhile, Nomura also admitted that since the start, they already knew that the Final Fantasy VII Remake video game will be a multi-part series, "The idea that a remake of Final Fantasy VII would not fit into a single release was there from the very beginning". It will be episodic in its content.

  • Toni Ryan